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finding a winner after round robin section

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  • finding a winner after round robin section

    We have been running a handicap tournament for a few months now and it’s got the point where we had to get some rules down in writing (had a few problems) we still have a problem when we have more than two players tied at the end of the round robin section and we can’t get a winner due to them having beating each other. Time is the major issue for us so we cant ask them to play each other again or even play 6 reds. add into the equation the different standards of players and it turning into a real pain in the arse to sort out.
    Tonight we had this very situation where we had three players tied and we had no clear winner, with them beating each other. They ended up playing the cue ball up and down the table at the same time. not good as far as I’m concerned I felt they should take turns but as one of the players fairly pointed out it gives an advantage to the player who goes last (knowing you only have to be inside the other players)
    Does anyone have any other ideas as how we can get a winner out of a situation like this? Keeping in mind that this is a handicap tournament so were trying to make it fair to all levels of players and also having to get a winner as quickly as possible.

  • #2
    How about the highest break goes thro ???
    Edit: altho wouldn't really work with differing levels of player hhmmmmm
    How about if a lower ranked player beats a higher one his win takes priority over say a high ranking one beating a lower ranking one
    Last edited by jrc750; 21 February 2011, 01:16 AM.

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    • #3
      points diff scored in frames!...

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      • #4
        How many frames do they play in the round robin?

        If they only play one frame then maybe you need to do it on frame scores (of course then all games will need to be played down to the black so all possible points are scored by either player)

        If you play 2 frames the same as above should apply (you could also do it on score difference if you like, that way the person who had the closest frames would win)

        If you play 3 frames you can use the least frames lost method... So if two players won their match 2-1 but the other one won 3-0 he will go through!

        As long as you have a firm order of rulings that work in a certain order you will be able to come to a conclusion eventually.
        Highest Break
        Practice: 136 (2005)
        Match: 134 (2006)
        In 2011: 94
        Centuries made: 50+

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        • #5
          In the round robin I play in, if its even frame wins we go on the one person who had the frame with the closest score.
          If you both lose a frame and one person loses by one point only, he goes through.

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          • #6
            thinsy I'm a regular participant. We only play each other one frame and its on a handicap basis. Handicaps range from -15 to +50 so frame scores might not be fair. Don't think we could keep track of them anyway. Difficult enough to record who's played who!!
            My preference would be something which relied on a bit of skill rather than just tossing a coin. Needs to be quick as we're always up against the clock.

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            • #7
              Originally Posted by Bigmeek View Post
              thinsy....My preference would be something which relied on a bit of skill rather than just tossing a coin. Needs to be quick as we're always up against the clock.
              But that would still favour the better player (who at the end of the day should really win anyway) How about 5 long straight blues each, the most pots goes thro :snooker:

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              • #8
                Each player plays only one or two frames against all the others within the same group. depends on the size of the groups if there over 5 in each group it's only one frame, under 5 then two. i think that keeping the score could be another way of sorting this out? going to put that to the lads next week and see what the feedback is?

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                • #9
                  Originally Posted by Bigmeek View Post
                  thinsy I'm a regular participant. We only play each other one frame and its on a handicap basis. Handicaps range from -15 to +50 so frame scores might not be fair. Don't think we could keep track of them anyway. Difficult enough to record who's played who!!
                  My preference would be something which relied on a bit of skill rather than just tossing a coin. Needs to be quick as we're always up against the clock.
                  one frame ? sure we set this up to play two if its small groups lol and we don't have the slower players grouped together.
                  last night one group finished over a hour before the other due to a couple of slower players being drawn together.
                  i think keeping points scored would be another way to do this ? that's how it's done in the big "Davy Paton" tournament mike.
                  either way im not that bothered seeing as i won it last night lol

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                  • #10
                    ashbash I think I favour the diagonal blues but would prefer tossing a coin than keeping frame scores. With my mental arithmetic I think I'd create more problems by adding the frame scores up wrong.lol!! Thinking about it out loud for a moment would frames scores not encourage some of our "grinders" to play on for every last point rather than concede when way behind. Might make the frames last longer. Ouch!

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                    • #11
                      Originally Posted by Bigmeek View Post
                      thinsy I'm a regular participant. We only play each other one frame and its on a handicap basis. Handicaps range from -15 to +50 so frame scores might not be fair. Don't think we could keep track of them anyway. Difficult enough to record who's played who!!
                      My preference would be something which relied on a bit of skill rather than just tossing a coin. Needs to be quick as we're always up against the clock.
                      How about this then?


                      RULES TO GO BY:

                      RULE 1: The player who has won the most frames wins

                      RULE 2: If two or more players are level then the player who won the most frames between them wins

                      RULE 3: If there is still two or more players still level you can actually repeat rule 2 but only involve the players remaining.



                      SENARIO:

                      A-B: 1-0, A-C: 0-1, A-D: 0-1, A-E: 1-0, A-F: 1-0, B-C: 0-1, B-D: 1-0, B-E: 1-0, B-F: 1-0, C-D: 0-1, C-E: 0-1, C-F: 1-0, D-E: 1-0, D-F: 0-1, E-F: 1-0

                      Results:

                      A won: 3 (A beat B)
                      B won: 3 (B beat D)
                      C won: 3 (C beat A,B)
                      D won: 3 (D beat A,C)
                      E won: 2
                      F won: 1

                      This means player C and D both won two relevent matches.... Out of players C and D player D won their match therefore wins!
                      Highest Break
                      Practice: 136 (2005)
                      Match: 134 (2006)
                      In 2011: 94
                      Centuries made: 50+

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                      • #12
                        How about............whoever pots the blue, pink and black (off the spots) the quickest. I've got a stop-watch on my mobile. Put the cue ball anywhere you like to start.

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                        • #13
                          Originally Posted by Bigmeek View Post
                          ashbash I think I favour the diagonal blues but would prefer tossing a coin than keeping frame scores. With my mental arithmetic I think I'd create more problems by adding the frame scores up wrong.lol!! Thinking about it out loud for a moment would frames scores not encourage some of our "grinders" to play on for every last point rather than concede when way behind. Might make the frames last longer. Ouch!
                          Fair points mike. end of the day we need something that is fair to all levels of players and just as importantly is quickly done.
                          i still think playing all at the same time is wrong.
                          what would we do if we had 4 or more players tied at the end ? i think we need to let each player take his turn on his own. how we sort out the order of play is a whole other problem lol
                          one other thing what did you do for a living that makes mental arithmetic so hard? lol

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                          • #14
                            thinsy Very clever to introduce "relevant matches". You need quite a logical brain to grasp the concept. Will have to think about this one and see if it helps in the scenarios we get faced with.

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                            • #15
                              sorry i should have read this over a bit slower as i never picked it up right. i think this could work woo hoo
                              nope take it back i cant get a winner but that could just be me lol
                              Last edited by ashbash; 21 February 2011, 02:27 PM. Reason: to thick to understand

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