from nick
Hi Steve
Can you be more objective about what you do and don't like about QuickSnooker ?
It's under continuous development - and unlike most games I can respond to feedback and rapidly incorporate changes
There's been more than 1,000 man hours put in by our huge development team (that'll be me then) since October 2010 and the game has come a long way.
I've tried not to get dragged down the 'ultimate realism' road - there's definitely a balance to be struck between fun and simulation, You do need to invest a little time to get the most out of QuickSnooker, it can (for example) be played in 2D, 3D or both at the same time.
Perhaps give it another look
Or join us on-line for a few games
cheers
Nick
http://www.quicksnooker.com
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